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MAPS
Clicking map names will open downloads when applicable.
Player Count: 4v4 (Supports up to 16)
Modes: Slayer, Team Slayer, Capture the Flag, Assault, Oddball, and Infection
Additional Info: No. 6 on Forge Hubs top maps and has over 21k downloads!
Credits:
-Original Design: Bungie
-Co Forged: PSI 2CARBON V1
-Elevator Script: The Psycho Duck
-Elevator Debug Help: Ocular Stratus
-Optimization: Fame28
-Extensive Explosive Barrel Testing: JDHarbs
"To the uneducated, science was a religion" -Isaac Asimov
Player Count: 4v4 or 8 player Free-For-All
Modes: Slayer, Team Slayer, Capture the Flag, Assault, Oddball, and Infection
Additional Info: Lighting and Art assistance provided by WyvernZu
Haunted Hill
Being the King is a dangerous job
Player Count: 4v4 (Supports up to 16)
Modes: Breakout, Slayer, Team Slayer, Capture the Flag, Assault, Oddball, and Infection
Additional Info: A map made during my time assisting 343 Industries with the Monitor's Bounty Update for Halo 5: Guardians. We ended up running out of time and did not finish the game mode we wanted to run on this map but it still works for core modes. There are very few weapons on it however so it's most suited for Breakout currently.
This is the start of a new dawn for humanity
Player Count: 4v4 or 8 player Free-For-All
Modes: Slayer, Team Slayer, Capture the Flag, Assault, Oddball, and Infection
Beware the enemies advance
Player Count: 8 player Free-For-All (Supports up to 16 players)
Modes: Slayer, Team Slayer, Capture the Flag, Assault, Oddball, and Infection
Additional Info: This was my first asymmetrical map. I feel it maybe ended up being a little too busy in the end with lots of alternate pathways, but I do think it's still fun for Slayer. Team modes are supported but most players seemed to enjoy Free-For-All more here.
Counter Strike: Global Offensive
A remake of DM6 from Medal of Honor: Allied Assault
Player Count: 5v5 (Supports up to 32)
Modes: Deathmatch, Arms Race, Wingman, and Demolition (1 bomb site)
Insert catchy map quip here
Player Count: 5v5 (supports up to 32)
Modes: Deathmatch and Arms Race (Also includes buy zones for a Comp Deathmatch twist)
Additional Info: Built just to be a simple Deathmatch map which later inspired most of the layout for Anacreon in Halo 5: Guardians
A remake of Datacore from Half-Life Deathmatch
Player Count: 5v5 (Supports up to 32)
Modes: Deathmatch, Arms Race, Defuse, Wingman, and Custom Deathmatch(with pickups!)
Additional Info: This map was one of the first maps I made in source engine so it is very primitive but I hope to revisit it and add art someday. Overall it it very similar to the original map but I did add a few extra halls to connect some areas to Bomb Site B since I felt it needed additional entrances.
Marathon:Infinity
Aurora II
Humanity is lost in the machines
Game: Marathon Infinity (Via the Aleph One engine)
Player Count: Up to 8
Modes: Rugby, Kill the Man with the Ball, Every Man for Himself, King of the Hill, and Tag
Additional Info: A remake/demake? of my Halo 5: Guardians map Aurora. I feel this layout works a bit better and I am working on a revision of the Halo 5 version to more closely mirror this
Horleggor
The enemy keeps salinn forward
Game: Marathon Infinity (In the Aleph One engine)
Player Count: Up to 8
Modes: Rugby, Kill the Man with the Ball, Every Man for Himself, King of the Hill, and Tag
Additional Info: A remake/demake? of my Halo 5: Guardians map Salinn. I feel I came out with a better map here when I had to simplify it because of engine restrictions. However, it may just be that this style of map plays better in the Marathon sandbox.
Engine Room
Don't get caught in the machinery
Game: Marathon: Infinity (Via the Aleph One engine)
Player Count: Up to 8
Modes: Kill the Man with the Ball, Every Man for Himself, King of the Hill, and Tag
EniginE
The elevator waits for no one
Game: Marathon: Infinity (Via the Aleph One engine)
Player Count: Up to 8
Modes: Kill the Man with the Ball, Every Man for Himself, King of the Hill, and Tag
Additional Info: Uses a chunk of Engine Room and mirrors it
Roundhouse
What goes around comes around
Game: Marathon: Infinity (Via the Aleph One engine)
Player Count: Up to 8
Modes: Kill the Man with the Ball, Every Man for Himself, King of the Hill, and Tag
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